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Qoole for Quake
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Qoole for Quake (USA).7z
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VERTICAL.QLE
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Text File
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1997-09-04
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9KB
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244 lines
// QOOLE
// Brushes: 7
// Entities: 7
// Objects: 17
{ // Brush 0
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) column1_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) column1_2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 13.0 0.0 0.0 ) ( 13.0 0.0 500.0 ) ( 13.000082 500.0 0.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) metal2_4 0 0 0 1.00 1.00
( -12.20408 0.0 0.0 ) ( -12.204221 500.0 0.0 ) ( 168.55983 0.0 466.180664 ) metal2_4 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 0.0 -33.0 ) ( 500.0 0.0 -32.999977 ) ( 0.0 500.0 -33.0 ) metal2_4 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 63.999977 ) metal2_4 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000198 500.0 0.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) metal2_4 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000198 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) metal2_4 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) metal2_4 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) metal2_4 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal2_4 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 63.999977 ) metal2_4 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000198 500.0 0.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) metal2_4 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000198 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) metal2_4 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) metal2_4 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) metal2_4 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal2_4 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 63.999977 ) metal2_4 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000198 500.0 0.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) metal2_4 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000198 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) metal2_4 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) metal2_4 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) metal2_4 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal2_4 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal2_4 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) column1_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) column1_2 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000141 500.0 0.0 ) column1_2 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000141 500.0 0.0 ) ( -2.0 0.0 500.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) column1_2 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) column1_2 0 0 0 1.00 1.00
} // Brush 6
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "100"
} // Entity 1
{ // Entity 2
"classname" "light"
"origin" "0 0 0"
"light" "100"
"style" "8"
} // Entity 2
{ // Entity 3
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "100"
} // Entity 3
{ // Entity 4
"classname" "light"
"origin" "0 0 0"
"light" "100"
"style" "3"
} // Entity 4
{ // Entity 5
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "100"
} // Entity 5
{ // Entity 6
"classname" "light"
"origin" "0 0 0"
"light" "100"
"style" "7"
} // Entity 6
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 4, 9, 13
Entity: 0
} // Object 0
{ // Object 1 :
Position: (-2.0, 0.0, 22.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 1
} // Object 1
{ // Object 2 :
Position: (-2.0, 0.0, 22.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 2
} // Object 2
{ // Object 3 :
Position: (-2.0, 0.0, 2.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (0.5, 0.25, 0.5)
Brush: 0
} // Object 3
{ // Object 4 :
Position: (0.0, 0.0, -7.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 5, 6, 7, 8
} // Object 4
{ // Object 5 : Cube
Position: (9.0, 0.0, -16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 0.5, 1.0)
Brush: 1
} // Object 5
{ // Object 6 : Rect Prism (8 sided)
Position: (-14.0, 0.0, -29.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.25, 0.046875)
Brush: 2
} // Object 6
{ // Object 7 : Rect Prism (8 sided)
Position: (-2.0, 0.0, -3.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.25, 0.046875)
Brush: 3
} // Object 7
{ // Object 8 : Rect Prism (8 sided)
Position: (10.0, 0.0, 31.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.25, 0.046875)
Brush: 4
} // Object 8
{ // Object 9 :
Position: (-14.0, 0.0, -18.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 10, 11, 12
} // Object 9
{ // Object 10 :
Position: (0.0, 0.0, 16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 3
} // Object 10
{ // Object 11 :
Position: (0.0, 0.0, 16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 4
} // Object 11
{ // Object 12 :
Position: (0.0, 0.0, -4.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (0.5, 0.25, 0.5)
Brush: 5
} // Object 12
{ // Object 13 :
Position: (10.0, 0.0, 40.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 14, 15, 16
} // Object 13
{ // Object 14 :
Position: (0.0, 0.0, 16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 5
} // Object 14
{ // Object 15 :
Position: (0.0, 0.0, 16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 6
} // Object 15
{ // Object 16 :
Position: (0.0, 0.0, -4.0)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (0.5, 0.25, 0.5)
Brush: 6
} // Object 16